Javiera Vicuña 

Profession and taste Graphic designer, she always have liked videogames and from the beginnings of her carrer have been linked to them, even creating her own projects.


Cristian Villanueva

Musician, composer and interpreter. His passion for Music take him to study sing and musical theory. He has take part from early age in bands of diverse genres. His love for videogames make him conbine both passion, studying musical production in videogames. He always brings creativity in videogames development, contributing whit sketches, ideas or schemes.
Some of his work:


Gonzalo Nieto

Graduate from digital animation in 2015, whith some short films presented in festivals and varied knowledge in animation production, his next step was the videogame world, where you can interact directly with the work.
some of his work: (animator/productor) (production assistant/animation/intercalation/color/effects) (animation/mounting)


Michel Mesias

Architect from 2007, with year of expertise in retail development and public spaces, space designer in 3d, comics and videogame cartoonist and scriptwriter. he likes to create universes where the imaginative work can’t be curtailed by a «you can’t» or a «not reaching the budget», this are the some of the motivations to work in videogames for him.


Jeremy Cortez  

Engineer in infrastructuresand technological platforms with expertise in project management oriented to the use of technology. a passionate of computing and electronics in all its branches, robotics in particular, from early age he liked to understand how things work, spirit that has gided him to today in the development of his professional labors.


Patricio Vergara

Civil Engineer in Computing with experience in areas of support, retail, banking and custom services. from early age he has a great interest in the visual arts, drawing and animation, which later are mixed with his professional development in computing and his love of the world of video games.  In addition to his professional training, he has carried out a series of informal and self-taught trainings in areas such as illustration, 3d modeling, use of video game development engines, among others, which he is currently putting into practice through his foray into development of video games.

Matias Cardenas

Civil engineer fond of video game programming who is currently working as a programming junior in the company.  He has experience with the Unity engine and basic knowledge of Unreal. He has participated in projects such as the one presented below, which was developed in a weekend for a videogame. Jam:

Felipe Oro

Spinner of meandering tales. He got initiated into the old art of storytelling at an early age through comic strips and puppet shows. In 2010, he got into the English Literature programme at the Pontificia Universidad Católica de Chile. There, he got to formally study the craft under writers Mike Wilson and Pablo Máquez. During that time, he also participated in Fantasy literary magazine “Fantasía Austral”. Later on, in 2014, he joined the Universidad de Santiago de Chile’s EFL Teaching programme and, in 2018, studied prose writing under Professor Jane McKie at the University of Edinburgh.

Nicolás Reyes

Architect from 2020, master of concept art in process. Lifetime gamer in love with the visual arts, focused on the creation of new worlds and each living thing on them. The use of digital tools in the creation of new characters, environments and architecture for video games and films. Expertise on architectural and landscape 3D modeling and render and 2D digital illustration for concepts.

Rodrigo Molina

Is a civil engineering student with a passion for video games and metal music. He had the opportunity to work at Chercan Games in order to gain experience in the workplace before finishing his degree. Currently, he is gaining experience working as an assistant programmer.